Which is the class for me?
Each class has its strong points and weak points. Read the description of each and take time to look at the spells available before you choose. Some classes – e.g. Iop, Cra, Feca, Sram – are considered more suitable for beginners. Since you can have up to 5 characters for free on a single account, you have plenty of opportunity to try out different classes.
Which Characteristic Should I Focus on?
Once you’ve chosen your character, you need to decide which type you’re going to favour. You may have already done this while looking at the spells on offer. There are four elements: earth, fire, water and agility. Earth corresponds to strength & neutral attacks, Intelligence means fire-based attacks, Agility is for air-based and Chance is for water. These elements also confer different advantages:
- Strength -> extra carrying capacity
- Intelligence -> important for healers
- Agility -> tackling and dodging opponents
- Chance -> more drop from monsters
With every level your character gains, it also gains 5 characteristic points. Spend these wisely. While resets are possible, once you’re past level 30, they have to be earned. With the current version of the game (v2.43), soft caps – the number of points needs to raise a characteristic value by 1 – are as follows:
The best course is to put concentrate on putting your characteristic points into your main element(s) until the soft cap becomes too expensive, and scroll the rest according to requirements. Surplus characteristic points go to increasing HP.
A single-element character would have 300 points for its main characteristic, since it can afford it. Dual element characters can only afford 200 for each, but they are far more versatile. I don’t advise going beyond 2 main elements, but don’t worry: you can attack in 3 or even 4 elements by carefully picking your equipment. Want to be able to attack directly in elements other than your main? Look for “Damage” as a bonus when dressing your character and/or choosing a pet.
Fortunately, it is also possible to acquire scrolls or magic food that increase a characteristic permanently. Some are obtained via quests, some you can make yourself, if you’re lucky enough to drop the ingredients, and dragoturkey certificates can be exchanged for scrolls at Amakna Castle.
|Vitality||Scroll to 100. Once you’ve maxxed out your main characteristics, put all the remaining points here. You’ll need them.|
|Wisdom||Thou Shalt Scroll Wisdom to 100. Do Not Even Dare To Think Otherwise. An essential statistic. Not only do you level faster, you’re also more resistant to action point (AP) and movement point (MP) steals.|
|Strength||Scroll to 100.|
|Intelligence||Scroll to 100|
|Chance||Scroll to 100|
|Agility||Scroll to 100|
Don’t forget, this is all in addition to your 5 points per level. How you spend these depends on the elements your character uses.
Which Spells Should be Raised?
The neat thing about the latest version of Dofus is that you can reallocate spell points whenever you want. As a rule of thumb, level the spells that correspond to your element(s) and style of play. Spread the points around, as it’s better to have several different spells at a low level than one relatively powerful spell.
If you find you don’t use a spell much, try another one. Watch how other people play characters of the same class; they may have found a use for a spell that you hadn’t thought of. Did you know Cras can moonwalk, for example? Very handy for getting within range or out of trouble.
How Do I Level?
There are 3 ways to level, and you’ll be using all of them: fights, quests and achievements. Fights, well that’s obvious. Fight monsters or other players to gain xp. Quests generally involve a lot of running around and not infrequently a solo fight or two. Fortunately, they are often richly compensated.
Achievements are completed by winning fights in a specific way, finishing a series of quests, or practising a profession. Again, you can get some very nice rewards for completing them.
Which Monsters Should I Fight?
The snappy, if unhelpful, answer is: anything that isn’t a higher level than you and doesn’t have high resistance in your main element(s). Finish each area before moving on: Incarnam, Astrub, Amakna etc. The quests help you progress logically from one area to the next.
A word of warning: some monsters aggro, i.e. attack if you get too close. This is the case for Bworks, bandits (logical) and Treechnid Forest monsters, for example.
What Equipment Should I Get?
This is where the real fun begins. When you start out, there’s not a lot of choice, which is just as well since you won’t have a lot of game money (kamas). Fortunately, you’ll get a basic set or two while you’re in Incarnam. Once you’ve left there, the chances of dropping equipment get rarer as the mobs you fight progress. Gobballs drop a set, but don’t expect much from any other monsters. Now, therefore, is the time to start learning a craft or two.
There are sites to help you decide how to equip you character. Dofus Fashionista is very popular. It’s available in several languages and you can adjust your criteria to taste. It will generate a suggested set of equipment for you based on these criteria. Don’t like it? Ban the items you don’t want, lock those you do, and run it again.